No Escape
Description
Created as part of Unity Game Design & Development course.
Dodge and take down as many enemies as you can before you're sucked into the black hole!
Modifications
Black hole. Using pre-existing artwork, I programmed it to grow over time and suck the player in if they get too close. Reducing the player's speed and destroying them once they reach the centre.
Menu & in-game UI. Imported new font and artwork to create more visually interesting menus.
Power-ups. Created two different power-ups: one to increase player speed, and one to shrink player size.
Scene transition. Created a circle wipe effect when moving between scenes.
How I would improve this game in future
- Better controls- Change input system/controls to use space bar to accelerate in direction that the ship is facing. As this was a pre-existing project and my C# knowledge is limited, changing the movement to make it feel fun proved to be outside of my ability range!
- Consistent art style.
- Narrative running through to a second level, what happens on the other end of the black hole!?
Credits
Planets, space background, power up artwork: DinV Studio (https://assetstore.unity.com/publishers/26983)
Thaleah Fat font: Tiny Worlds (https://assetstore.unity.com/publishers/39602)
Course Leader: Brian Winn
Made by Roban Colyer
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